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Sonic generations trick ramp model
Sonic generations trick ramp model











sonic generations trick ramp model sonic generations trick ramp model

The challenges offer some variety with objectives. Then if you have 3 keys in one chapter, you can use them to unlock the boss for that chapter. 3 keys will also appear in each chapter and unlock when you complete one challenge from a zone. Each zone has 5 challenges for each version of Sonic. After you complete the 6 levels of each chapter, then challenges become unlocked. Once an act is complete, you rescue one of Sonic's many friends. You can tackle them in any order that you like. Each zone has two levels (acts), the first level is that straight up 2D platformer and the second level is the more modern 3D version. The game consists of three major chapters. The levels are throwbacks to previous Sonic games. While Sonic can't swim, he just jumps higher underwater when he used to just move slow in previous games. Levels are full of loops, straightaways, platforms, rails to grind on, tubes to shoot down like Sonic 2's bonus round, spikes, death pits, water, red rings that will launch Sonic and many paths here and there. The hub level lets you switch between the two versions of Sonic. The game then game opens up to the platforming hub level. After completing the first level as old school (classic) Sonic, you're treated to a story cut scene. The other half has more modern Sonic games that are not only 2D platformers, but 3D platformers and straightaway running in 3D. The old school original Genesis 2D platformers that have you speeding through winding labyrinths. Sonic Generations is a blend of two games.













Sonic generations trick ramp model